| Настройка | Значение по умолчанию | Мин. | Макс. | Единица | Описание |
|---|---|---|---|---|---|
| scum.BaseBuildingAttackerSentryDamageMultiplier | 1 | 0 | 100 | Multiplier | Multiplier for damage that BB elements receive in an encounter (higher = more damage) |
| scum.BaseBuildingAttackerSentryGrenadeDamageMultiplier | 1 | 0 | 100 | Multiplier | Multiplier for damage caused by mechs with grenades in base building encounters (higher = more damage) |
| scum.BaseBuildingAttackerSentryRailgunDamageMultiplier | 1 | 0 | 100 | Multiplier | Multiplier for damage that Mechs inflict with the rail gun in the BaseBuilding Encounter (higher = more damage) |
| scum.DropshipBaseBuildingElementsDamageMultiplier | 1 | 0 | 100 | Multiplier | Multiplier for damage that dropships cause to BB elements (higher = more damage) |
| scum.DropshipDamageMultiplier | 1 | 0 | 100 | Multiplier | Multiplier for damage that dropships cause to characters (higher = more damage) |
| scum.DropshipRailgunDamageMultiplier | 1 | 0 | 100 | Multiplier | Multiplier for damage caused by a dropship's rail gun (higher = more damage) |
| scum.FoodDecayDamageMultiplier | 1 | 0 | 10 | Multiplier | Food decay multiplier value of 1.0 causes roughly 1.4% decay per 24 hours. |
| scum.HumanToHumanArmedMeleeDamageMultiplier | 1 | 0 | 10 | Multiplier | Multiplier for damage between two people with melee weapons (higher = more damage) (also affects NPCs) |
| scum.HumanToHumanDamageMultiplier | 1 | 0 | 10 | Multiplier | Multiplier for damage between two people (higher = more damage) (also affects NPCs) |
| scum.HumanToHumanThrowingDamageMultiplier | 1 | 0 | 10 | Multiplier | Multiplier for damage between two people with thrown objects (higher = more damage) |
| scum.HumanToHumanUnarmedMeleeDamageMultiplier | 1 | 0 | 10 | Multiplier | Multiplier for damage between two people with fists (higher = more damage) |
| scum.ItemDecayDamageMultiplier | 1 | 0 | 10 | Multiplier | Multiplier for the damage that items gradually receive value of 1.0 causes roughly 1.4% decay per 24 hours. |
| scum.LockProtectionDamageMultiplier | 1 | 0 | 10 | Multiplier | Multiplier for the damage caused by locks (higher = more damage) (excluding killbox locks) |
| scum.SentryBaseBuildingDamageMultiplier | 1 | 0 | 100 | Multiplier | Multiplier for damage caused by Mechs in BB Encounters (higher = more damage) |
| scum.SentryDamageMultiplier | 1 | 0 | 100 | Multiplier | Multiplier for damage caused by the sentries (higher = more damage) |
| scum.SentryGrenadeDamageMultiplier | 1 | 0 | 100 | Multiplier | Multiplier for damage caused by sentries' grenades (higher = more damage) |
| scum.SentryRailgunDamageMultiplier | 1 | 0 | 100 | Multiplier | Multiplier for damage that sentries cause with their railgun (higher = more damage) |
| scum.WeaponDecayDamageOnFiring | 1 | 0 | 10 | Multiplier | Multiplier for the wear and tear of a weapon when firing (higher = weapons wear out faster) |
| scum.ZombieDamageMultiplier | 1 | 0 | 10 | Multiplier | Multiplier for damage caused by zombies (higher = more damage) |
| Настройка | Значение по умолчанию | Мин. | Макс. | Единица | Описание |
|---|---|---|---|---|---|
| scum.AllowAutomaticParachuteOpening | True | False | True | Bool | Whether the parachute opens automatically shortly before the ground (True=automatic opening activated) |
| scum.AllowFlagPlacementOnBBElements | False | False | True | Bool | Whether flags may be built on BB elements (True=flags on base elements possible) |
| scum.AllowFloorPlacementOnHalfAndLowWalls | False | False | True | Bool | Allows placing floors on half-height or low walls (True=allowed) |
| scum.AllowMultipleFlagsPerPlayer | False | False | True | Bool | Whether players may built multiple flags or only one (True=multiple flags possible) |
| scum.AllowWallPlacementOnHalfAndLowWalls | True | False | True | Bool | Allows placing walls on half-height or low walls (True=allowed) |
| scum.ArcherySkillMultiplier | 1 | 0 | 10 | Multiplier | Multiplier for XP gain in archery (higher = more xp per action) |
| scum.AviationSkillMultiplier | 1 | 0 | 10 | Multiplier | Multiplier for XP gain when flying aircraft |
| scum.AwarenessSkillMultiplier | 1 | 0 | 10 | Multiplier | Multiplier for XP gain during perception training |
| scum.BaseBuildingDestructionLogDamageThreshold | 20 | 0 | 999 | Integer | With this setting |
| scum.BedrollVisibilityTimer | 1 | 1 | 43200 | Seconds | Time a sleeping bag is visible to other players after a player logs out |
| scum.BodySimulationSpeedMultiplier | 3.84 | 0.1 | 8 | Multiplier | Multiplier for body simulation speed (digestion, etc.) |
| scum.BrawlingSkillMultiplier | 1 | 0 | 10 | Multiplier | Multiplier for XP gain in fistfights |
| scum.CamouflageSkillMultiplier | 1 | 0 | 10 | Multiplier | Multiplier for XP gain when camouflaging |
| scum.ChestAcquisitionDuration | 24 | 0 | 9999 | Decimal number | Time before an enemy chest becomes your property if it is in your flag area |
| scum.CookingSkillMultiplier | 1 | 0 | 10 | Multiplier | Multiplier for XP gain when cooking |
| scum.DemolitionSkillMultiplier | 1 | 0 | 10 | Multiplier | Multiplier for XP gain in explosives crafting |
| scum.DisableExhaustion | False | False | True | Bool | Whether exhaustion can be accumulated (1=disables exhaustion) |
| scum.DrivingSkillMultiplier | 1 | 0 | 10 | Multiplier | Multiplier for XP gain when driving a car |
| scum.EnableBCULocking | True | False | True | Bool | Whether the BCU lock can be used (True=activated) |
| scum.EnableDeenaOnServer | True | False | True | Bool | Whether Deena is activated on the server (True=activated) |
| scum.EnableDigitalDeluxeFreeGoldCard | True | False | True | Bool | Whether the Free Gold Card from the Digital Deluxe Starter Pack can be received (True=can be received) |
| scum.EnableDigitalDeluxeStarterPack | True | False | True | Bool | Whether the Digital Deluxe Starter Pack is usable (True=usable) |
| scum.EnableItemCooldownGroups | True | False | True | Bool | Whether certain items should be grouped into cooldown groups to prevent item farming (cooldown when certain rare items are found, on the same group of items) |
| scum.EnableNetWatchdog | False | False | True | Bool | Server protection against players circumventing ping limits (0 = off, 1 = on) |
| scum.EnableNewPlayerProtection | True | False | True | Bool | Enable or disable protection for new players (True=enabled) |
| scum.EnableSquadMemberNameWidget | False | False | True | Bool | Whether a widget with the name should be displayed above the heads of team members (True=Widget on) |
| scum.EnduranceSkillMultiplier | 1 | 0 | 10 | Multiplier | Multiplier for XP gain in endurance activities |
| scum.EngineeringSkillMultiplier | 1 | 0 | 10 | Multiplier | Multiplier for XP gain in engineering |
| scum.ExamineSpawnerExpirationTimeMultiplier | 1 | 0.1 | 10 | Multiplier | Multiplier for the time without a player nearby (50m) after which a container decides whether it contains items (1=60min;0.5=30min) |
| scum.ExamineSpawnerProbabilityMultiplier | 1 | 0.1 | 10 | Multiplier | Multiplier for the probability that a container you examine will spawn an item |
| scum.ExtraElementsPerFlagForAdditionalSquadMember | 25 | 1 | 100 | Integer | Additional elements that can be built per flag per squad member except the first |
| scum.FarmingSkillMultiplier | 1 | 0 | 10 | Multiplier | Multiplier for XP gain when farming |
| scum.FirstPlantHarvestAdditionalChance | 1 | 0 | 1 | Decimal number | Percent chance that harvest products spawn at the first plant harvest (1=100%) |
| scum.FlagOvertakeDuration | 24:00:00 | 00:00:01 | 2400:00:00 | h:m:s | How long it takes to capture an enemy flag |
| scum.GardenMaxAmountPerFlagArea | -1 | 0 | 10 | Integer | Maximum number of gardens per flag area |
| scum.GasolinePeriodicInitialAmountMultiplier | 1 | 0 | 10 | Multiplier | Multiplier for the initial amount of fuel at petrol stations |
| scum.GasolinePeriodicMaxAmountMultiplier | 1 | 0 | 10 | Multiplier | Multiplier for the maximum amount of fuel in petrol stations |
| scum.GasolinePeriodicReplenishAmountMultiplier | 1 | 0 | 10 | Multiplier | Multiplier for the amount of fuel that is refilled at certain intervals in petrol stations |
| scum.GasolinePeriodicReplenishIntervalMultiplier | 1 | 0 | 10 | Multiplier | Multiplier for the interval at which petrol stations are refilled with fuel |
| scum.GasolinePricePerUnitMultiplier | 1 | 0 | 10 | Multiplier | Multiplier for the fuel price per liter at gas stations (1=approx. $15 per liter) |
| scum.GasolineProximityReplenishAmountMultiplier | 1 | 0 | 10 | Multiplier | Was allegedly added although option already existed, not yet clear what is handled |
| scum.GasolineProximityReplenishChanceMultiplier | 1 | 0 | 10 | Multiplier | Was allegedly added although option already existed, not yet clear what is handled |
| scum.GasolineProximityReplenishTimeoutMultiplier | 1 | 0 | 10 | Multiplier | Was allegedly added although option already existed, not yet clear what is handled |
| scum.HandgunSkillMultiplier | 1 | 0 | 10 | Multiplier | Multiplier for XP gain when shooting with a pistol |
| scum.HideLifeIndicators | False | False | True | Bool | Whether the character stats (health, stamina, ...) are displayed in the HUD (True=not displayed) |
| scum.HideQuickAccessBar | False | False | True | Bool | Whether the quickbar slots should be displayed in the HUD (True=not displayed) |
| scum.ItemCooldownGroupsDurationMultiplier | 1 | 0.1 | 10 | Multiplier | Multiplier for the time of cooldown groups before items from the group can be found again (higher values = higher cooldown) |
| scum.KillboxDefuseFailureBonus | 0.2 | 0 | 5 | Seconds | Additional time in seconds for failed killbox defusing attempts |
| scum.MaintainItemsExpirationTime | 360:00:00 | 00:00:01 | 2400:00:00 | h:m:s | Expiration time of maintenance items (beds, etc.) before they expire if no interaction has taken place |
| scum.MaxQuestsPerCyclePerTrader | 3 | 1 | 64 | Integer | Maximum number of quests that can be accepted per merchant per cycle |
| scum.MaxSimultaneousQuestsPerTrader | 1 | 1 | 64 | Integer | Maximum number of quests accepted simultaneously per merchant |
| scum.MaximumAmountOfElementsPerFlag | 100 | 1 | 9999 | Integer | Maximum number of base elements that can be built per flag |
| scum.MaximumNumberOfExpandedElementsPerFlag | 75 | 1 | 500 | Integer | By how many elements the total number of possible elements can be expanded using base expansion kits |
| scum.MedicalSkillMultiplier | 1 | 0 | 10 | Multiplier | Multiplier for XP gain from medical actions |
| scum.MeleeWeaponsSkillMultiplier | 1 | 0 | 10 | Multiplier | Multiplier for XP gain with melee weapons |
| scum.MotorcycleSkillMultiplier | 1 | 0 | 10 | Multiplier | Multiplier for XP gain when riding a motorcycle |
| scum.MovementInertiaAmount | 1 | 0 | 1 | Decimal number | Character's movement inertia value (no effect detected in the test) |
| scum.NameChangeCooldown | 168 | 0 | 720 | Hours | Cooldown time before a character name change is possible again |
| scum.NameChangeCost | 1000 | 0 | 1000000000 | Integer | Price for changing the character's name |
| scum.NewPlayerProtectionDuration | 120 | 120 | 1140 | Minutes | Duration of protection for new players |
| scum.OvenMaxAmountPerFlagArea | -1 | 0 | 10 | Integer | Determines the maximum number of ovens per flag area |
| scum.OvenStartDecayingIfFlagAreaHasMoreThan | -1 | 0 | 10 | Integer | Determines the maximum number of ovens per flag area before they start decaying at an increased pace |
| scum.PlantHarvestExamineTimeMultiplier | 1 | 0.2 | 10 | Multiplier | Multiplier for the expiration time of harvested products in plants after they have grown |
| scum.PropanePeriodicInitialAmountMultiplier | 1 | 0 | 10 | Multiplier | Multiplier for the initial amount of propane in propane tanks at gas stations |
| scum.PropanePeriodicMaxAmountMultiplier | 1 | 0 | 10 | Multiplier | Multiplier for the maximum amount of propane in gas stations |
| scum.PropanePeriodicReplenishAmountMultiplier | 1 | 0 | 10 | Multiplier | Multiplier for the amount of propane that is refilled at certain intervals in gas stations |
| scum.PropanePeriodicReplenishIntervalMultiplier | 1 | 0 | 10 | Multiplier | Multiplier for the interval at which gas stations are refilled with propane |
| scum.PropanePricePerUnitMultiplier | 1 | 0 | 10 | Multiplier | Multiplier for the propane price per liter at gas stations |
| scum.PropaneProximityReplenishAmountMultiplier | 1 | 0 | 10 | Multiplier | not in use |
| scum.PropaneProximityReplenishChanceMultiplier | 1 | 0 | 10 | Multiplier | not in use |
| scum.PropaneProximityReplenishTimeoutMultiplier | 1 | 0 | 10 | Multiplier | not in use |
| scum.QuestRequirementsBlockTradeableItems | False | False | True | Bool | Whether the purchase of quest-relevant items is blocked (1=blocked) |
| scum.QuestsEnabled | True | False | True | Bool | Whether the quest system is active (True=active) |
| scum.QuestsGlobalCycleDuration | 23:59:59 | 00:00:01 | 2400:00:00 | h:m:s | Duration of the quest cycle |
| scum.QuestsNoticeBoardRefillCooldown | 02:00:00 | 00:00:01 | 2400:00:00 | h:m:s | Cooldown for new quests on notice boards |
| scum.QuestsPhoneRefillCooldown | 01:00:00 | 00:00:01 | 2400:00:00 | h:m:s | Cooldown for new quests on smartphones |
| scum.QuestsTraderRefillCooldown | 03:00:00 | 00:00:01 | 2400:00:00 | h:m:s | Cooldown for new quests from merchants |
| scum.RTSquadProbationDuration | 1 | 0 | 100 | Days | Probationary period for a squad member who leaves and rejoins the squad |
| scum.RaidProtectionEnableLog | False | False | True | Bool | Enables logging for raid protection events (True = active) |
| scum.RaidProtectionFlagSpecificChangeSettingCooldown | 120:00:00 | 00:00:00 | 240:00:00 | h:m:s | Cooldown between setting new times for flag-specific raid protection |
| scum.RaidProtectionFlagSpecificChangeSettingPrice | 10g | 0/1g | 100000/100g | Integer (+g for gold value) | Price to skip cooldown for flag-specific raid protection |
| scum.RaidProtectionFlagSpecificMaxProtectionTime | 08:00:00 | 00:00:00 | 08:00:00 | h:m:s | Maximum duration of flag-specific raid protection |
| scum.RaidProtectionGlobalShouldShowRaidAnnouncementMessage | True | False | True | Bool | Should clients be shown a raid announcement message (True=yes) |
| scum.RaidProtectionGlobalShouldShowRaidStartEndMessages | True | False | True | Bool | Should clients be shown a start and end message (True=yes) |
| scum.RaidProtectionGlobalShouldShowRaidTimesMessage | True | False | True | Bool | Should clients be shown a message about the global raid time (True=yes) |
| scum.RaidProtectionOfflineMaxProtectionTime | - | 00:00:00 | 2400:00:00 | h:m:s | Maximum protected time for offline raid protection |
| scum.RaidProtectionOfflineProtectionStartDelay | 00:30:00 | 00:00:00 | 23:59:59 | h:m:s | Time the base is still vulnerable after the last player has logged out |
| scum.RaidProtectionType | 0 | 0 | 3 | Integer | Sets the type of raid protection (0=Off;1=Offline(when everyone is offline);2=Flag-specific(activated by the flag);3=Global(whole server)) |
| scum.RiflesSkillMultiplier | 1 | 0 | 10 | Multiplier | Multiplier for XP gain when shooting rifles |
| scum.RunningSkillMultiplier | 1 | 0 | 10 | Multiplier | Multiplier for XP gain while running |
| scum.SnipingSkillMultiplier | 1 | 0 | 10 | Multiplier | Multiplier for XP gain during sniper training |
| scum.SpawnerExpirationTimeMultiplier | 1 | 0.1 | 10 | Multiplier | Multiplier for the time without players nearby (50m) after which a world spawner decides whether to spawn items (1=60min;0.5=30min) |
| scum.SpawnerProbabilityMultiplier | 1 | 0.1 | 10 | Multiplier | Multiplier for the probability that a world item spawns (items that are lying around freely) |
| scum.SquadFamePointsPenaltyPerPrevSquadMember | 0 | 0 | 1000 | Integer | Fame points that must be lost per squad member in a former squad to join or form a new one |
| scum.SquadMemberCountAtIntLevel1 | 2 | 0 | 100 | Integer | Number of possible team members at INT level 1 |
| scum.SquadMemberCountAtIntLevel2 | 4 | 0 | 100 | Integer | Number of possible team members at INT level 2 |
| scum.SquadMemberCountAtIntLevel3 | 6 | 0 | 100 | Integer | Number of possible team members at INT level 3 |
| scum.SquadMemberCountAtIntLevel4 | 8 | 0 | 100 | Integer | Number of possible team members at INT level 4 |
| scum.SquadMemberCountAtIntLevel5 | 10 | 0 | 100 | Integer | Number of possible team members at INT level 5 |
| scum.SquadMemberCountLimitForPunishment | 2 | 0 | 64 | Integer | Maximum number of squad mates for which prisoners will not receive a penalty |
| scum.SquadMoneyPenaltyPerPrevSquadMember | 0 | 0 | 100000 | Integer | Money that prisoners have to pay per squad member in a former squad to join or form a new one |
| scum.StaminaDrainOnClimbMultiplier | 1 | 0 | 5 | Multiplier | Multiplier for stamina costs when climbing (higher = more stamina costs) |
| scum.StaminaDrainOnJumpMultiplier | 1 | 0 | 5 | Multiplier | Multiplier for stamina costs when jumping (higher = more stamina costs) |
| scum.StealthSkillMultiplier | 1 | 0 | 10 | Multiplier | Multiplier for XP gain when sneaking |
| scum.SurvivalSkillMultiplier | 1 | 0 | 10 | Multiplier | Multiplier for XP gain in survival training |
| scum.ThieverySkillMultiplier | 1 | 0 | 10 | Multiplier | Multiplier for XP gain when stealing |
| scum.TurretMaxAmountPerFlagArea | -1 | 0 | 10 | Integer | Maximum number of turrets per flag area |
| scum.TurretStartDecayingIfFlagAreaHasMoreThan | -1 | 0 | 10 | Integer | Turrets start to decay faster if there are more than X per flag area |
| scum.TurretsAttackAnimals | True | False | True | Bool | Whether gun turrets attack animals (True=yes) |
| scum.TurretsAttackArmedNPCs | True | False | True | Bool | Whether turrets attack human NPCs (True=yes) |
| scum.TurretsAttackPrisoners | True | False | True | Bool | Whether gun turrets attack prisoners (True=yes) |
| scum.TurretsAttackPuppets | True | False | True | Bool | Whether turrets attack zombies (True=yes) |
| scum.TurretsAttackSentries | True | False | True | Bool | Whether turrets attack Mechs (True=yes) |
| scum.TurretsAttackVehicles | True | False | True | Bool | Whether turrets attack vehicles (True=yes) |
| scum.WallWeaponRackMaxAmountPerFlagArea | -1 | 0 | 10 | Integer | Maximum number of wall weapon racks per flag area |
| scum.WallWeaponRackStartDecayingIfFlagAreaHasMoreThan | -1 | 0 | 10 | Integer | Wall weapon racks start to decay faster when there are more than X per flag area |
| scum.WaterPeriodicInitialAmountMultiplier | 1 | 0 | 10 | Multiplier | not in use |
| scum.WaterPeriodicMaxAmountMultiplier | 1 | 0 | 10 | Multiplier | Multiplier for the maximum water quantity in BB water tanks (BB well) |
| scum.WaterPeriodicReplenishAmountMultiplier | 1 | 0 | 10 | Multiplier | Multiplier for the amount of water that is refilled at certain intervals (BB well) |
| scum.WaterPeriodicReplenishIntervalMultiplier | 1 | 0 | 10 | Multiplier | Multiplier for the intervals at which water is refilled (BB well) |
| scum.WaterPricePerUnitMultiplier | 1 | 0 | 10 | Multiplier | not in use |
| scum.WaterProximityReplenishAmountMultiplier | 1 | 0 | 10 | Multiplier | Multiplier for the amount of water refilled in wells around the world (World Wells) |
| scum.WaterProximityReplenishChanceMultiplier | 1 | 0 | 10 | Multiplier | Multiplier for the chance that a world well is refilled (World Well) |
| scum.WaterProximityReplenishTimeoutMultiplier | 1 | 0 | 10 | Multiplier | Multiplier for the time between individual checks whether a world well is refilled (World Well) |
| scum.WeaponRackMaxAmountPerFlagArea | -1 | 0 | 10 | Integer | Maximum number of weapon racks per flag area |
| scum.WeaponRackStartDecayingIfFlagAreaHasMoreThan | -1 | 0 | 10 | Integer | Weapon racks start to decay faster when there are more than X per flag area |
| scum.WellMaxAmountPerFlagArea | -1 | 0 | 10 | Integer | Maximum number of wells per flag area |
| scum.WellStartDecayingIfFlagAreaHasMoreThan | -1 | 0 | 10 | Integer | Wells begin to decay when there are more than X per flag area |
| Настройка | Значение по умолчанию | Мин. | Макс. | Единица | Описание |
|---|---|---|---|---|---|
| scum.AllowAdminChat | True | False | True | Bool | Whether the admin chat is usable (True=usable) |
| scum.AllowComa | True | False | True | Bool | Whether players can fall into a coma before death, for example, to be revived (True=allowed) |
| scum.AllowCrosshair | True | False | True | Bool | Whether the crosshair is allowed (True=allowed) |
| scum.AllowEvents | True | False | True | Bool | Whether events are allowed on the server (True=allowed) (Event tab is still displayed when deactivated, but is empty) |
| scum.AllowFirstPerson | True | False | True | Bool | Whether first person view is allowed (True=allowed) |
| scum.AllowGlobalChat | True | False | True | Bool | Whether the global chat is usable (True=usable) |
| scum.AllowKillClaiming | True | False | True | Bool | Whether BCU drop is allowed after a player is killed (True=allowed) |
| scum.AllowLocalChat | True | False | True | Bool | Whether the local chat is usable (True=usable) |
| scum.AllowMapScreen | True | False | True | Bool | Whether players are allowed to view the map screen (True=allowed) |
| scum.AllowMinesAndTraps | True | False | True | Bool | Whether mines or traps can be used (True=allowed) |
| scum.AllowSkillGainInSafeZones | False | False | True | Bool | Whether experience points can be earned in safe zones (e.g., merchant zone) (True=allowed) |
| scum.AllowSquadChat | True | False | True | Bool | Whether the Squad Chat is usable (True=usable) |
| scum.AllowThirdPerson | True | False | True | Bool | Whether third person view is allowed (True=allowed) |
| scum.AllowVoting | True | False | True | Bool | Whether players are allowed to participate in votes (True=allowed) |
| scum.DaysSinceLastLoginToBecomeInactive | 180 | 1 | 3600 | Days | Days after which a player is considered inactive |
| scum.DeleteBannedUsers | False | False | True | Bool | Whether banned players should be deleted at server start (True=banned players are deleted) |
| scum.DeleteDuplicateChestsOnServerStartup | False | False | True | Bool | If set to true |
| scum.DeleteInactiveUsers | True | False | True | Bool | Whether inactive players should be automatically deleted after the following time at server start (True=Inactive players are deleted) |
| scum.DisableBaseBuilding | False | False | True | Bool | Whether base building should be completely banned (True=banned) |
| scum.DisableExamineGhost | True | True | False | Bool | If set to False, Christmas ghost will spawn; if True, ghost spawning is disabled. Default: 0 |
| scum.DisableTimedGifts | False | False | True | Bool | Whether time-based gifts should be deactivated (e.g. gifts at Christmas) (True=deactivated) |
| scum.EnableSpawnOnGround | False | False | True | Bool | Whether the parachute jump should be skipped and players spawn on the ground (True=Spawn on the ground) |
| scum.FameGainMultiplier | 1 | 0 | 1000 | Multiplier | Multiplier for earning fame points (>1=more fame, between 0 and 1 for less fame) |
| scum.FamePointPenaltyOnDeath | 0.1 | 0 | 1 | Decimal number | What percentage of fame points a player loses upon death (excluding PvP) (0.1=10% of his fame points) |
| scum.FamePointPenaltyOnKilled | 0.5 | 0 | 1 | Decimal number | What percentage of fame points a player loses when killed by another player (0.5=50% of his fame points) |
| scum.FamePointRewardOnKill | 0.25 | 0 | 1 | Decimal number | What percentage of the killed player's fame points a player receives (0.25=25% of the killed player's fame points) |
| scum.FullWipe | False | False | True | Bool | Perform a full wipe at server startup (True=Perform wipe) (Will then automatically be reset to 0) |
| scum.GoldWipe | False | False | True | Bool | When the server starts, all players' gold is deleted (True=perform wipe) (Will then automatically be reset to 0) |
| scum.HideKillNotification | True | False | True | Bool | Whether a notification is shown to players who kill each other (True=Hide notification) |
| scum.ItemVirtualizationEventProcessingTimeBudget | 5 | - | - | - | According to the developer, this should not be changed |
| scum.ItemVirtualizationRelevancyUpdatePeriod | 1 | - | - | - | According to the developer, this should not be changed |
| scum.ItemVirtualizationVisitorBounds | 10000 | - | - | - | According to the developer, this should not be changed |
| scum.ItemVirtualizationVisitorDistanceTravelledForUpdate | 100 | - | - | - | According to the developer, this should not be changed |
| scum.LimitGlobalChat | False | False | True | Bool | Whether the global chat can only be used by admins or by any player (True=admins only) |
| scum.LogChestOwnership | True | False | True | Bool | Whether a log of chest owners should be kept (True=log is created) |
| scum.LogSuicides | False | False | True | Bool | Whether a log of suicides should be created (True=Create log) |
| scum.LogoutTimer | 60 | 1 | 600 | Seconds | Time in seconds before player disappears from the game world when logging out |
| scum.LogoutTimerInBunker | 30000 | 1 | 36000 | Seconds | Time in seconds before player disappears from the game world when logging out if in the bunker |
| scum.LogoutTimerWhileCaptured | 120 | 1 | 600 | Seconds | Time in seconds before player disappears from the game world when logged out when tied up |
| scum.MasterServerEndpoints | - | - | - | - | Master server endpoints (comma-separated URLs or IPs) |
| scum.MasterServerIsLocalTest | False | False | True | Bool | Probably to hide own server in the server browser for others (no effect when testing) |
| scum.MasterServerUpdateSendInterval | 60 | Probably the update interval to the master server (server browser) for information like number of players etc. (no reliable explanation) | |||
| scum.MaxPing | 200 | 10 | 999 | ms | Maximum ping before player is denied access to the server or kicked |
| scum.MaxPingCheckEnabled | True | False | True | Bool | Max Ping Value will be respected only if this is ON (1) |
| scum.MaxPlayers | 64 | 1 | 128 | Integer | Maximum number of players that can be connected simultaneously |
| scum.MaxServerTickRate | 30 | 1 | 1000 | Hz | Tick rate of the server with at least one connected player |
| scum.MaximumTimeForChestsInForbiddenZones | 02:00:00 | 00:00:00 | 2400:00:00 | h:m:s | Time chests are allowed to exist in forbidden zones (e.g. merchants) (despawn is applied if no player is nearby) |
| scum.MessageOfTheDay | This is the Message of the Day. | - | - | Text | Message that is displayed at the interval defined below |
| scum.MessageOfTheDayCooldown | 10 | 10 | 720 | Minutes | Interval at which the message of the day is displayed |
| scum.MinServerTickRate | 5 | 1 | 1000 | Hz | Tick rate of the server when no player is connected |
| scum.PartialWipe | False | False | True | Bool | When the server starts, a partial wipe is performed (world progress but not character development) (True=perform wipe) (Will then automatically be reset to 0) |
| scum.PlaySafeIdProtection | False | False | True | Bool | If set to true - protect your server with Playsafe! Need register on https://playsafeid.com. |
| scum.PlayerMinimalVotingInterest | 0.5 | 0 | 1 | Decimal number | What percentage of online players must vote for a vote to be valid (0.5=50%) |
| scum.PlayerPositiveVotePercentage | 0.5 | 0 | 1 | Decimal number | What proportion of votes must be yes for a referendum to be accepted (0.5=50%) |
| scum.RustyLocksLogging | False | False | True | Bool | Enable log for rusty locks (10 second locks in the world) (True=log enabled) |
| scum.ServerBannerUrl | - | - | - | - | currently no impact |
| scum.ServerDescription | Server Description | - | - | - | currently no impact |
| scum.ServerName | - | - | - | - | Server name in the server browser |
| scum.ServerPassword | - | - | - | - | Password to join server (leave blank for open server) |
| scum.ServerPlaystyle | PVE | - | - | - | currently no impact |
| scum.SettingsVersion | 3 | - | - | Integer | Version of Settings.ini (do not change) |
| scum.UseMapBaseBuildingRestriction | True | False | True | Bool | Whether base building is allowed in certain areas (e.g. near POIs) (1=not allowed) |
| scum.VirtualizedItemBounds | 100 | - | - | - | According to the developer, this should not be changed |
| scum.VotingDuration | 60 | 30 | 600 | Seconds | Duration for a vote |
| scum.WelcomeMessage | Welcome to our SCUM Server | - | - | Text | Message displayed on every server join |
| Настройка | Значение по умолчанию | Мин. | Макс. | Единица | Описание |
|---|---|---|---|---|---|
| scum.AllowSectorRespawn | True | False | True | Bool | Whether it is allowed to spawn in the sector (with enough money depending on the settings) |
| scum.AllowShelterRespawn | True | False | True | Bool | Whether it is allowed to spawn at the hideout (with enough money depending on the settings) |
| scum.AllowSquadmateRespawn | True | False | True | Bool | Whether it is allowed to spawn with other squad members (with enough money depending on the settings) |
| scum.CommitSuicideCooldown | 60 | 0 | 18000 | Seconds | Cooldown time for suicide after use |
| scum.CommitSuicideCooldownResetMultiplier | 1.25 | 0 | 10 | Multiplier | Multiplier for cooldown time after multiple uses before cooldown is reset |
| scum.CommitSuicideInitialTime | 0 | 0 | 18000 | Seconds | Waiting time until suicide is available |
| scum.MaximumBaseProximityWhenSpawning | 10000 | 0 | ? | Meter | Minimum distance to enemy flags when respawning (not clear if option has any effect at the moment) |
| scum.PermadeathThreshold | -2500 | -1000000 | 2147483646 | Integer | Limit of negative account balance at which the player is deleted (permadeath) |
| scum.RandomCooldownResetMultiplier | 0 | 0 | 10 | Multiplier | Is multiplied by cooldown time and results in time after which the cooldown is reset to its default value for random respawn |
| scum.RandomPricePerSquadmateModifier | 0 | 0 | 10 | Multiplier | Multiplier for the random respawn price per squad member (e.g. price is 100, 3 squad members and multiplier is 1, so 100*(3x1)=300) |
| scum.RandomRespawnCooldown | 0 | 0 | 18000 | Seconds | Cooldown time for random spawn after multiple deaths (added to the standard waiting time) |
| scum.RandomRespawnInitialTime | 0 | 0 | 18000 | Seconds | Waiting time until random respawn is possible after the first death |
| scum.RandomRespawnPrice | 250 | 0 | 100000 | Integer | Price to respawn at a random point |
| scum.SectorCooldownResetMultiplier | 3 | 0 | 10 | Multiplier | Is multiplied by cooldown time and results in time after which the cooldown is reset to its default value for the sector respawn |
| scum.SectorPricePerSquadmateModifier | 0 | 0 | 10 | Multiplier | Multiplier for the sector respawn price per squad member (e.g. price is 100, 3 squad members and multiplier is 1 so 100*(3x1)=300) |
| scum.SectorRespawnCooldown | 240 | 0 | 18000 | Seconds | Cooldown time for the sector spawn after multiple deaths (added to the standard waiting time) |
| scum.SectorRespawnInitialTime | 60 | 0 | 18000 | Seconds | Waiting time until the sector respawn is possible after the first death |
| scum.SectorRespawnPrice | 1000 | 0/1g | 100000/100g | Integer (+g for gold value) | Price to respawn in a specific sector |
| scum.ShelterCooldownResetMultiplier | 3 | 0 | 10 | Multiplier | Is multiplied by cooldown time and results in time after which the cooldown is reset to its default value for the hideout respawn |
| scum.ShelterPricePerSquadmateModifier | 0 | 0 | 10 | Multiplier | Multiplier for the hideout respawn price per squad member (e.g. price is 100, 3 squad members and multiplier is 1 so 100*(3x1)=300) |
| scum.ShelterRespawnCooldown | 240 | 0 | 18000 | Seconds | Cooldown time for the hideout spawn after multiple deaths (added to the standard waiting time) |
| scum.ShelterRespawnInitialTime | 60 | 0 | 18000 | Seconds | Waiting time until the hideout respawn is possible after the first death |
| scum.ShelterRespawnPrice | 1g | 0/1g | 100000/100g | Integer (+g for gold value) | Price to respawn at the hideout |
| scum.ShelterRespawnPriceOutsideFlagArea | 2g | 0/1g | 100000/100g | Integer (+g for gold value) | Determines the price for the respawn on the shelters outside the flag area |
| scum.SquadCooldownResetMultiplier | 2 | 0 | 10 | Multiplier | Is multiplied by cooldown time and results in time after which the cooldown is reset to its default value for the squad member respawn |
| scum.SquadRespawnCooldown | 60 | 0 | 18000 | Seconds | Cooldown time for squad member spawn after multiple deaths (added to the standard waiting time) |
| scum.SquadRespawnInitialTime | 60 | 0 | 18000 | Seconds | Waiting time until the squad member respawn is possible after the first death |
| scum.SquadRespawnPrice | 3g | 0/1g | 100000/100g | Integer (+g for gold value) | Price to respawn at squad member (not ingame? is it working?) |
| Настройка | Значение по умолчанию | Мин. | Макс. | Единица | Описание |
|---|---|---|---|---|---|
| scum.AirplaneMaxAmount | 2 | 0 | 128 | Integer | Maximum number of airplanes |
| scum.AirplaneMaxFunctionalAmount | 2 | 0 | 128 | Integer | Maximum number of functional airplanes |
| scum.AirplaneMinPurchasedAmount | 0 | 0 | 128 | Integer | Minimum number of airplanes available for purchase at dealer |
| scum.BatteryChargeWithAlternatorMultiplier | 1 | 0 | 10 | Decimal number | Multiplier for battery charging rate by alternator |
| scum.BatteryChargeWithDynamoMultiplier | 1 | 0 | 10 | Decimal number | Multiplier for battery charging rate by generators |
| scum.BatteryDrainFromDevicesMultiplier | 1 | 0 | 10 | Decimal number | Multiplier for battery consumption of all electrical devices |
| scum.BatteryDrainFromEngineMultiplier | 1 | 0 | 10 | Decimal number | Multiplier for battery consumption of all engines |
| scum.BatteryDrainFromInactivityMultiplier | 1 | 0 | 10 | Decimal number | Multiplier for battery consumption due to inactivity of a device or motor |
| scum.BicycleMaxAmount | 20 | 0 | 128 | Integer | Maximum number of bicycles |
| scum.BicycleMaxFunctionalAmount | 20 | 0 | 128 | Integer | Maximum number of bicycles that work |
| scum.BicycleMinPurchasedAmount | 5 | 0 | 128 | Integer | Minimum number of bicycles available for sale at the dealer |
| scum.CruiserMaxAmount | 50 | 0 | 128 | Integer | Maximum number of cruisers |
| scum.CruiserMaxFunctionalAmount | 20 | 0 | 128 | Integer | Maximum number of cruisers that work (with engine) |
| scum.CruiserMinPurchasedAmount | 5 | 0 | 128 | Integer | Minimum number of cruisers available for sale at the dealer |
| scum.DinghyMaxAmount | 50 | 0 | 128 | Integer | Maximum number of dinghies |
| scum.DinghyMaxFunctionalAmount | 50 | 0 | 128 | Integer | Maximum number of functional dinghies |
| scum.DinghyMinPurchasedAmount | 5 | 0 | 128 | Integer | Minimum number of dinghies available for purchase at dealer |
| scum.DirtbikeMaxAmount | 20 | 0 | 128 | Integer | Maximum number of motorcycles (dirt bikes) |
| scum.DirtbikeMaxFunctionalAmount | 20 | 0 | 128 | Integer | Maximum number of motorcycles (dirt bikes) that work (with engine) |
| scum.DirtbikeMinPurchasedAmount | 5 | 0 | 128 | Integer | Minimum number of motorcycles (dirt bikes) available for sale at the dealer |
| scum.FuelDrainFromEngineMultiplier | 1 | 0 | 10 | Decimal number | Multiplier for fuel consumption of all engines |
| scum.KingletDusterMaxAmount | 2 | 0 | 128 | Integer | Maximum number of aircraft |
| scum.KingletDusterMaxFunctionalAmount | 2 | 0 | 128 | Integer | Maximum number of aircraft that function (with engine) (to test - does have an impact?) |
| scum.KingletDusterMinPurchasedAmount | 0 | 0 | 128 | Integer | Minimum number of aircraft available for sale at the dealer (to test - does have an impact?) |
| scum.KingletMarinerMaxAmount | 1 | 0 | 128 | Integer | Maximum number of seaplanes (Kinglet Mariner) |
| scum.KingletMarinerMaxFunctionalAmount | 1 | 0 | 128 | Integer | Maximum number of seaplanes (Kinglet Mariner) that operate |
| scum.KingletMarinerMinPurchasedAmount | 0 | 0 | 128 | Integer | Minimum number of seaplanes (Kinglet Mariner) available for sale at the dealer |
| scum.LaikaMaxAmount | 50 | 0 | 128 | Integer | Maximum number of Laika |
| scum.LaikaMaxFunctionalAmount | 20 | 0 | 128 | Integer | Maximum number of Laika that work (with engine) |
| scum.LaikaMinPurchasedAmount | 5 | 0 | 128 | Integer | Minimum number of Laika available for sale at the dealer |
| scum.LogVehicleDestroyed | True | False | True | Bool | Whether a log should be created about the destroyed vehicles (True=log is created) |
| scum.MaximumTimeForVehiclesInForbiddenZones | 02:00:00 | 00:00:00 | 2400:00:00 | h:m:s | Time that vehicles may remain in prohibited zones (e.g. dealers) before they are removed |
| scum.MaximumTimeOfVehicleInactivity | 240:00:00 | 00:00:00 | 2400:00:00 | h:m:s | Time until a vehicle is considered inactive and removed from the world |
| scum.MotorboatMaxAmount | 11 | 0 | 128 | Integer | Maximum number of boats (motorboat) |
| scum.MotorboatMaxFunctionalAmount | 11 | 0 | 128 | Integer | Maximum number of boats (motorboat) that work |
| scum.MotorboatMinPurchasedAmount | 5 | 0 | 128 | Integer | Minimum number of boats (motorboats) available for sale at the dealer |
| scum.RagerMaxAmount | 50 | 0 | 128 | Integer | Maximum number of ragers |
| scum.RagerMaxFunctionalAmount | 20 | 0 | 128 | Integer | Maximum number of working ragers (with engine) |
| scum.RagerMinPurchasedAmount | 5 | 0 | 128 | Integer | Minimum number of Ragers available for sale at the dealer |
| scum.RisMaxAmount | 50 | 0 | 128 | Integer | Maximum number of quads (RIS) |
| scum.RisMaxFunctionalAmount | 20 | 0 | 128 | Integer | Maximum number of quads (RIS) that work (with engine) |
| scum.RisMinPurchasedAmount | 5 | 0 | 128 | Integer | Minimum number of quads (RIS) available for sale at the dealer |
| scum.SUPMaxAmount | 30 | 0 | 128 | Integer | Maximum number of SUPs |
| scum.SUPMaxFunctionalAmount | 20 | 0 | 128 | Integer | Maximum number of SUPs that work (to test - does have an impact?) |
| scum.SUPMinPurchasedAmount | 5 | 0 | 128 | Integer | Minimum number of SUPs available for sale at the dealer |
| scum.SidecarBikeMaxAmount | 50 | 0 | 128 | Integer | Maximum number of sidecar bikes |
| scum.SidecarBikeMaxFunctionalAmount | 50 | 0 | 128 | Integer | Maximum number of functional sidecar bikes |
| scum.SidecarBikeMinPurchasedAmount | 5 | 0 | 128 | Integer | Minimum number of sidecar bikes available for purchase at dealer |
| scum.TractorMaxAmount | 50 | 0 | 128 | Integer | Maximum number of tractors |
| scum.TractorMaxFunctionalAmount | 20 | 0 | 128 | Integer | Maximum number of tractors that work (with engine) |
| scum.TractorMinPurchasedAmount | 5 | 0 | 128 | Integer | Minimum number of tractors available for sale at the dealer |
| scum.WheelbarrowMaxAmount | 20 | 0 | 128 | Integer | Maximum number of wheelbarrows |
| scum.WheelbarrowMaxFunctionalAmount | 20 | 0 | 128 | Integer | Maximum number of wheelbarrows that work (to test - does have an impact?) |
| scum.WheelbarrowMinPurchasedAmount | 10 | 0 | 128 | Integer | Minimum number of wheelbarrows available for sale at the dealer |
| scum.WolfswagenMaxAmount | 50 | 0 | 128 | Integer | Maximum number of Wolfswagen |
| scum.WolfswagenMaxFunctionalAmount | 20 | 0 | 128 | Integer | Maximum number of Wolfswagen that work (with engine) |
| scum.WolfswagenMinPurchasedAmount | 5 | 0 | 128 | Integer | Minimum number of Wolfswagen available for sale at the dealer |
| Настройка | Значение по умолчанию | Мин. | Макс. | Единица | Описание |
|---|---|---|---|---|---|
| scum.AbandonedBunkerActiveDurationHours | 24 | 0 | 720 | Decimal number | Duration in hours that abandoned bunkers remain active after natural activation |
| scum.AbandonedBunkerBCUTerminalCooldown | 24:00:00 | - | - | TimeSpan | Cooldown before the same abandoned bunker BCU terminal can be used again |
| scum.AbandonedBunkerCommotionThreshold | -1 | 0 | 1000 | Decimal number | Basic threshold for noise generated in the bunker, above which the bunker reacts (noises such as shaft rattling, etc.) |
| scum.AbandonedBunkerCommotionThresholdPerPlayerExtra | -1 | 0 | 1000 | Decimal number | Additional threshold at which the bunker reacts, for noise generated per player in the bunker (except the first) (Base Threshold + Extra Threshold) |
| scum.AbandonedBunkerEnemyActivationThreshold | -1 | 0 | 1000 | Decimal number | Base threshold for generated noise in the bunker, from which Razors spawn from the shafts |
| scum.AbandonedBunkerEnemyActivationThresholdPerPlayerExtra | -1 | 0 | 1000 | Decimal number | Additional threshold at which Razors spawn for noise generated per player in the bunker (except the first one) (Base Threshold + Extra Threshold) |
| scum.AbandonedBunkerKeyCardActiveDurationHours | 3 | 0 | 720 | Decimal number | Duration in hours that abandoned bunkers remain active after activation by keycard |
| scum.AbandonedBunkerMaxSimultaneouslyActive | 2 | 1 | 4 | Integer | Maximum number of abandoned bunkers that can be active at the same time |
| scum.AbandonedBunkerResetArmoryLockersOnActivationOnly | True | False | True | Bool | Armory rooms in abandoned bunkers are only reset when activated (naturally or by keycard) |
| scum.AnimalNetCullDistanceOverride | -1.000000 | -1.0 | 10000.0 | Float | Override cull distance for animals (-1 = use default) |
| scum.AnimalWorldEncounterSpawnWeightMultiplier | 1 | 0 | 1000 | Multiplier | Multiplier for the spawn weight of animals in an encounter (see calculator) |
| scum.ArmedNPCDamageMultiplier | 1.000000 | 0.0 | 10.0 | Float | Multiplier for armed NPC damage |
| scum.ArmedNPCDifficultyLevel | 2 | 1 | 3 | Integer | Difficulty of the NPCS (affects accuracy and attack interval) (1=easy, 2=medium, 3=hard) |
| scum.ArmedNPCHealthMultiplier | 1.000000 | 0.0 | 10.0 | Float | Multiplier for armed NPC health |
| scum.ArmedNPCLimpingEnabled | True | True | False | - | Armed NPC Limping |
| scum.ArmedNPCNetCullDistanceOverride | -1.000000 | -1.0 | 10000.0 | Float | Override cull distance for armed NPCs (-1 = use default) |
| scum.ArmedNPCRunningSpeedMultiplier | 1.000000 | 0.0 | 10.0 | Float | Multiplier for armed NPC running speed |
| scum.ArmedNPCSpreadMultiplier | 1.000000 | 0.0 | 10.0 | Float | Multiplier for armed NPC weapon spread |
| scum.BaseBuildingAttackerSentryHealthMultiplier | 1 | 0.1 | 100 | Multiplier | Multiplier for Mech health of the Mech that can be dropped from a dropship during base building (Higher values = more health) |
| scum.BaseBuildingEncounterDamagePercentageIncreasePerSquadMember | 0 | 0 | 100 | Decimal number | Increases the damage to BaseBuilding elements in a Dropship Encounter by this percentage per squad member (except the first) (50=Dropship does 50% more damage to BB elements) |
| scum.BaseBuildingEncounterMaximumMinToEndReduction | -1 | -1 | 1000 | Integer | Reduction of the minimum number of BB elements that must be destroyed at the beginning of a BB encounter (default = 0, so no reduction) |
| scum.BaseBuildingEncounterMinNumElementsToEnd | -1 | 0 | 1000 | Integer | Total number of BB elements at which the Dropship Encounter ends (-1=default value 50) |
| scum.BaseBuildingEncounterMinNumElementsToStart | -1 | 0 | 1000 | Integer | Total number of BB elements where a Dropship Encounter can start (-1=default value 100) |
| scum.BaseBuildingEncounterTimeToFullMinNumToEnd | -1 | -1 | 30 | Decimal number | Time in days after which a BB Encounter finally ends when the minimum number of BB elements is reached (default -1 = 3 days) |
| scum.BaseBuildingEncounterTriggerChance | -1 | 0 | 100 | Decimal number | Chance for a dropship spawn during base building (percent chance, -1 is default and means 7.5%) |
| scum.BaseBuildingEncounterTriggerTimeMultiplier | 1 | 0 | 100 | Multiplier | Multiplier of the time of player activity at the base before dropship encounter can happen (default value=900s player activity/ 1800s-2700s spawn after spawn fail/ 28800s-36000s cooldown after BB encounter) |
| scum.BearMaxHealthMultiplier | 1 | 0.1 | 100 | Multiplier | Bear maximum health multiplier (higher value = more health) |
| scum.BoarMaxHealthMultiplier | 1 | 0.1 | 100 | Multiplier | Wild boar maximum health multiplier (higher value = more health) |
| scum.CargoDropCooldownMaximum | 120 | 1 | 720 | Minutes | Maximum time in minutes that can pass until a new Cargo Drop can spawn |
| scum.CargoDropCooldownMinimum | 90 | 1 | 720 | Minutes | Minimum time in minutes that must pass before a new Cargo Drop can spawn |
| scum.CargoDropDropshipEncounterWeightMultiplier | 1 | 0 | 100 | Multiplier | Multiplier for the chance of encountering a dropship during a cargo drop (base value of 1=Zombies 90% and Dropship 10%) |
| scum.CargoDropFallDelay | 540 | 1 | 600 | Seconds | Time in seconds until a CargoDrop starts falling after the announcement |
| scum.CargoDropFallDuration | 60 | 1 | 600 | Seconds | Time in seconds that a CargoDrop takes to fall to the ground |
| scum.CargoDropSelfdestructTime | 1200 | 1 | 3600 | Seconds | Time in seconds until a CargoDrop explodes after spawning |
| scum.CargoDropZombieEncounterWeightMultiplier | 1 | 0 | 100 | Multiplier | Multiplier for the chance of encountering zombies during a CargoDrop (base value of 1=Zombies 90% and Dropship 10%) |
| scum.ChickenMaxHealthMultiplier | 1 | 0.1 | 100 | Multiplier | Multiplier for the maximum health of chickens (higher value = more health) |
| scum.CustomMapCenterXCoordinate | 0 | -922896 | 637685 | Coordinate | Center of your own map area X-coordinate |
| scum.CustomMapCenterYCoordinate | 0 | -922896 | 619200 | Coordinate | Center of your own map area Y-coordinate |
| scum.CustomMapEnabled | False | False | True | Bool | Whether a custom map limit (only part of the map playable) should be applied (True=map limit applied) |
| scum.CustomMapHeight | 15.24 | 0 | 15.24 | Kilometers | Height of your map in kilometers |
| scum.CustomMapWidth | 15.24 | 0 | 15.24 | Kilometers | Width of your map in kilometers |
| scum.DeerMaxHealthMultiplier | 1 | 0.1 | 100 | Multiplier | Deer maximum health multiplier (higher value = more health) |
| scum.DisableLootPuppetSpawning | False | False | True | - | Disable loot puppet spawning. |
| scum.DisableSentrySpawning | False | False | True | Bool | Whether Mech spawning should be disabled (True=no Mechs) |
| scum.DisableSuicidePuppetSpawning | False | False | True | Bool | Whether explosive puppets should be deactivated (1=no explosive puppets) |
| scum.DonkeyMaxHealthMultiplier | 1 | 0.1 | 100 | Multiplier | Donkey maximum health multiplier (higher value = more health) |
| scum.DoorLockability.Garage | False | False | True | Bool | Whether garage doors can be locked with locks (False=cannot be locked) |
| scum.DropshipAbandonedBunkerEncounterTriggerChance | -1 | 0 | 100 | Decimal number | Chance for a dropship spawn at Abandoned Bunker Alarms (percent chance, -1 is default and means 50%) |
| scum.DropshipHealthMultiplier | 1 | 0.1 | 100 | Multiplier | Dropship health multiplier (higher values = more health) |
| scum.DropshipWorldEncounterSpawnWeightMultiplier | 1 | 0 | 1000 | Multiplier | Multiplier for the spawn weight of dropships in an encounter (see calculator) |
| scum.EnableDropshipAbandonedBunkerEncounter | True | False | True | Bool | Whether dropships can spawn at abandoned bunkers (1=spawn possible) |
| scum.EnableDropshipBaseBuildingEncounter | False | False | True | Bool | Whether dropships can spawn during base building (True=spawn possible) |
| scum.EnableEncounterManagerLowPlayerCountMode | False | False | True | Bool | Spawn behavior more in the direction of a pre-encounter manager (larger threat zones and more character spawns). WARNING: High server load, designed for single player! (Tested: Server RAM increased from 2GB to 9GB with 1 player) |
| scum.EnableFog | True | True | False | - | Fog in world |
| scum.EnableLockedLootContainers | True | False | True | Bool | Whether the lockers in the world should be locked or open (True=lockers are locked) |
| scum.EnableLootPuppetHorde | True | True | False | - | Disable loot puppet horde spawning |
| scum.EnableSentryRespawning | True | False | True | Bool | Whether mechs can respawn at POIs through dropship drops, but does not affect general respawning of mechs (True=respawn possible) |
| scum.EncounterBaseCharacterAmountMultiplier | 1 | 0 | 3 | Multiplier | Multiplies the base character count in an encounter with the standard number per zone (LTZ:1-2, MTZ:2-3, HTZ:4-5) Example: Multiplier 3 for MTZ: between 3*2 and 3*3 puppets |
| scum.EncounterCanClampCharacterNumWhenOutOfResources | True | False | True | Bool | Can set the puppet count of an encounter to the minimum value if the spawn limit has been reached (1=number can be reduced if the limit has been reached) |
| scum.EncounterCanRemoveLowPriorityCharacters | True | False | True | Bool | Removes inactive puppets further away from the player to spawn new ones when spawn limit is reached (1=inactive puppets are removed) |
| scum.EncounterCharacterAINoiseResponseRadiusMultiplier | 1 | 0 | 100 | Decimal number | Distance multiplier for puppets that hear the alarm like a zombie scream from other puppets according to the formula base value*multiplier (HTZ - 20m / MTZ-20m/LTZ-30m) |
| scum.EncounterCharacterAggressiveSpawnChanceOverride | -1 | -1 | 100 | Decimal number | Percentage of characters that already spawn aggressively and attack the player directly (50=half of the zombies spawn aggressively) |
| scum.EncounterCharacterRespawnBatchSizeMultiplier | 1 | 0 | 3 | Multiplier | Multiplier for the size of respawn waves in an encounter according to the formula base value * multiplier (HTZ - 0 / MTZ - From 1 to 2 entities per wave / LTZ - From 1 to 2 entities per wave) |
| scum.EncounterCharacterRespawnDistanceMaxOverrideLTZ | -1 | 0 | 1100 | Meter | Determines the maximum character respawn distance from players; this applies to all LTZ encounters |
| scum.EncounterCharacterRespawnDistanceMaxOverrideLargePOI | -1 | 0 | 220 | Meter | Determines maximum character respawn distance from players; this applies for all large POI encounters |
| scum.EncounterCharacterRespawnDistanceMinOverrideLTZ | -1 | 0 | 1000 | Meter | Determines the minimal character respawn distance from players; this applies for all LTZ encounters |
| scum.EncounterCharacterRespawnDistanceMinOverrideLargePOI | -1 | 0 | 200 | Meter | Determines the minimal character respawn distance from players; this applies to all large POI encounters |
| scum.EncounterCharacterRespawnTimeMultiplier | 1 | 0 | 100 | Multiplier | Time between respawns according to the formula base value * multiplier (HTZ - From 0 to 0.5sec/MTZ - From 60 to 120sec/LTZ - From 60 to 120sec) |
| scum.EncounterCharacterSpawnDistanceMaxOverrideLTZ | -1 | 0 | 1100 | Meter | Determines maximum character spawn distance from players; this applies to all LTZ encounters |
| scum.EncounterCharacterSpawnDistanceMaxOverrideLargePOI | -1 | 0 | 220 | Meter | Determines maximum character spawn distance from players; this applies to all large POI encounters |
| scum.EncounterCharacterSpawnDistanceMinOverrideLTZ | -1 | 0 | 1000 | Meter | Determines the minimal character spawn distance from players; this applies to all LTZ encounters |
| scum.EncounterCharacterSpawnDistanceMinOverrideLargePOI | -1 | 0 | 200 | Meter | Determines the minimal character spawn distance from players; this applies to all large POI encounters |
| scum.EncounterEnableSpawnPreventionAreaSpawnOnCharacterDeath | False | False | True | Bool | Prevents characters from spawning near a killed player (1=prevented) |
| scum.EncounterExtraCharacterPerPlayerMultiplier | 1 | 0 | 3 | Multiplier | Increases base character count in an encounter according to the formula: Standard number + (number of players - 1) * Extra number per player * Multiplier |
| scum.EncounterExtraCharacterPlayerCapMultiplier | 1 | 0 | 3 | Multiplier | From which number of players the characters are no longer increased in an encounter (e.g.: Set this to 3 = From 3 players on the numbers of puppets in an encounter will remain the same) |
| scum.EncounterGlobalZoneCooldownMultiplier | 1 | 0 | 1.000.000 | Multiplier | Multiplier for the cooldown time after an encounter has ended before a new encounter can occur (higher values = longer time between encounters) |
| scum.EncounterHTZRadiusMultiplier | 1.000000 | 0.0 | 10.0 | Float | Multiplier for High Threat Zone encounter radius |
| scum.EncounterHordeActivationChanceMultiplier | 1 | 0 | 10000 | Multiplier | Multiplier for the chance that an action that makes noise triggers a horde |
| scum.EncounterHordeBaseCharacterAmountMultiplier | 1 | 0 | 3 | Multiplier | Multiplier for the total size of a horde (base value unknown) |
| scum.EncounterHordeExtraCharacterPerPlayerMultiplier | 1 | 0 | 3 | Multiplier | Increases total horde size according to formula: Standard number + (number of players - 1) * Extra number per player * Multiplier |
| scum.EncounterHordeExtraCharacterPlayerCapMultiplier | 1 | 0 | 3 | Multiplier | From which number of players the characters of a horde are no longer increased (e.g.: Set this to 3 = From 3 players on the total number of puppets in a horde will remain the same) |
| scum.EncounterHordeGroupBaseCharacterAmountMultiplier | 1 | 0 | 3 | Multiplier | Multiplier for the size of a horde wave (base value unknown) |
| scum.EncounterHordeGroupExtraCharacterPerPlayerMultiplier | 1 | 0 | 3 | Multiplier | Increases the number of characters in a horde wave according to the formula: Standard number + (number of players - 1) * Extra number per player * Multiplier |
| scum.EncounterHordeGroupExtraCharacterPlayerCapMultiplier | 1 | 0 | 3 | Multiplier | From which number of players the characters of a horde wave are no longer increased (e.g.: Set this to 3 = From 3 players on the numbers of puppets in a horde wave will remain the same) |
| scum.EncounterHordeGroupRefillTimeMultiplier | 1 | 0 | 100 | Multiplier | Multiplier for the refill time of a horde wave - no reliable explanation what this means |
| scum.EncounterHordeNoiseCheckCooldownMultiplier | 1 | 0 | 10000 | Multiplier | Cooldown multiplier for how often checks are made after Horde trigger (higher values = rare checks after Horde trigger) |
| scum.EncounterHordePuppetHordeActivationScreamOverrideChance | -1 | -1 | 100 | Decimal number | Chance that a Puppet's scream activates a Horde (-1=default value of 20%) |
| scum.EncounterHordeShouldPlayActivationSound | False | False | True | Bool | Whether a sound should be played when a horde is triggered (True=sound is played) |
| scum.EncounterHordeSpawnDistanceMultiplier | 1 | 0 | 10 | Multiplier | Multiplier for the distance at which puppets spawn around the player (name is confusing and wrongly named) |
| scum.EncounterLTZRadiusMultiplier | 1 | 0.1 | 10 | Multiplier | Multiplies the effective size of LTZ encounters; by changing this, you can change the size of the area the encounter covers, giving you more area/distance to keep the characters owned by the encounter spawned |
| scum.EncounterMTZRadiusMultiplier | 1 | 0.1 | 10 | Multiplier | Multiplies the effective size of MTZ encounters; by changing this, you can change the size of the area the encounter covers, giving you more area/distance to keep the characters owned by the encounter spawned |
| scum.EncounterNeverRespawnCharacters | False | False | True | Bool | Whether characters should only spawn at the beginning of an encounter and not respawn (1=no respawn) |
| scum.EncounterVirtualizedTimeOverride | -1 | 0 | 60 | Minutes | Overrides the time an encounter spends in a virtualized state before being destroyed |
| scum.EncounterZoneActivationDistanceMultiplier | 1 | 0.1 | 10 | Multiplier | Controls the distance from the edges of encounter zones (cities, POIs, ...) where encounters start being triggered |
| scum.GoatMaxHealthMultiplier | 1 | 0.1 | 100 | Multiplier | Goat maximum health multiplier (higher value = more health) |
| scum.HorseMaxHealthMultiplier | 1 | 0.1 | 100 | Multiplier | Multiplier for maximum horse health (higher value = more health) |
| scum.HuntFailureDistance | 300 | 300 | 22000 | Meter | Maximum distance in meters that players can have to the animals before a hunt fails |
| scum.HuntFailureTime | 150 | 10 | 3600 | Seconds | Time to find the next clue before a hunt fails |
| scum.HuntTriggerChanceOverride_ContinentalForest | -1 | 0 | 100 | Decimal number | Chance that entering a forest biome will trigger a hunt (50 = 50% Chance that hunt will trigger when entering biome) |
| scum.HuntTriggerChanceOverride_ContinentalMeadow | -1 | 0 | 100 | Decimal number | Chance that entering a meadow biome triggers a hunt |
| scum.HuntTriggerChanceOverride_Mediterranean | -1 | 0 | 100 | Decimal number | Chance that a hunt will be triggered when entering a Mediterranean biome |
| scum.HuntTriggerChanceOverride_Mountain | -1 | 0 | 100 | Decimal number | Chance that entering a mountain biome will trigger a hunt |
| scum.HuntTriggerChanceOverride_Urban | -1 | 0 | 100 | Decimal number | Chance that a hunt will be triggered when entering a city biome |
| scum.HuntTriggerChanceOverride_Village | -1 | 0 | 100 | Decimal number | Chance that a hunt will be triggered when entering a village biome |
| scum.MaxAllowedAnimals | -1 | -1 | 1024 | Integer | Maximum number of animals that can exist at the same time |
| scum.MaxAllowedBirds | 15 | -1 | 64 | Integer | Still disabled and without effect? (Couldn't find any crows in testing) |
| scum.MaxAllowedCharacters | -1 | -1 | 1024 | Integer | Maximum allowed characters (players, NPCs, mechs, animals, puppets) in the game world (-1 means default value, in this case 128) (HTZ excluded) |
| scum.MaxAllowedDrones | 30 | 0 | 40 | Integer | Maximum permitted drones in the world |
| scum.MaxAllowedHunts | 20 | 0 | 64 | Integer | Maximum allowed hunts that can be started simultaneously in the world |
| scum.MaxAllowedKillboxKeycards | 2 | 0 | 1024 | Integer | Maximum number of keycards that can be found in total (police stations + radiation zone) |
| scum.MaxAllowedKillboxKeycards_PoliceStation | 1 | 0 | 1024 | Integer | Maximum number of keycards that can be found in police stations |
| scum.MaxAllowedKillboxKeycards_RadiationZone | 1 | 0 | 1024 | Integer | Maximum number of keycards that can be found in the Radiation Zone |
| scum.MaxAllowedNPCs | -1 | -1 | 512 | Integer | Maximum number of NPCs that can exist simultaneously (Armed NPCs) |
| scum.MaxAllowedPuppets | -1 | -1 | 1024 | Integer | Maximum number of zombies that can exist at the same time |
| scum.MaximumDurabilityOfArmedNPCsDroppedItemFromHands | 0.300000 | 0 | 1 | 1.00000 | Float |
| scum.MinimumDurabilityOfArmedNPCsDroppedItemFromHands | 0.200000 | 0.1 | 1.00000 | Float | Durability of an item dropped from hands by an armed NPC will be randomly picked from a minimum - maximum interval. (0.200000 = use default) |
| scum.NPCWorldEncounterSpawnWeightMultiplier | 1 | 0 | 1000 | Multiplier | Multiplier for the spawn weight of NPCs in an encounter (see calculator) |
| scum.NighttimeDarkness | 0 | -1 | 1 | Decimal number | Darkness of the night (Lower values = brighter night) |
| scum.ProbabilityForArmedNPCToDropItemFromHandsWhenSearched | 0.4 | 0 | 1 | Decimal number | Chance that an NPC drops the weapon in their hand (0.4=40% chance for drop) |
| scum.PuppetCullDistanceOverride | -1 | 0 | 1000 | Meter | Specifies the maximum distance in meters at which puppets are rendered to connected clients |
| scum.PuppetHealthMultiplier | 0.6 | 0.1 | 100 | Multiplier | Puppet health multiplier (higher values = more health) |
| scum.PuppetLimpingEnabled | True | True | False | - | Puppet Limping |
| scum.PuppetRunningSpeedMultiplier | 1 | 0.5 | 2.0 | Multiplier | Is used to set puppets running speed (values >1 = faster, values <1 = slower) |
| scum.PuppetWorldEncounterSpawnWeightMultiplier | 1 | 0 | 1000 | Multiplier | Multiplier for the spawn weight of puppets in an encounter (see calculator, copy document to use) |
| scum.PuppetsCanOpenDoors | True | False | True | Bool | Whether zombies can open doors (True=Puppets can open doors) |
| scum.PuppetsCanVaultWindows | True | False | True | Bool | Whether zombies can jump through windows (True=Puppets can jump through windows) |
| scum.RabbitMaxHealthMultiplier | 1 | 0.1 | 100 | Multiplier | Rabbit maximum health multiplier (higher value = more health) |
| scum.SecretBunkerKeyCardActiveDurationHours | 0.5 | 0 | 720 | Decimal number | Duration in hours that secret bunkers remain active after activation by keycard |
| scum.SentryHealthMultiplier | 1 | 0.1 | 100 | Multiplier | Mech Health Multiplier (Higher values = more health) |
| scum.ShouldDestroyEntitiesOutsideMapLimitsOnRestart | True | False | True | Bool | Whether objects outside the map boundaries should be destroyed on server restart (1=objects are destroyed) |
| scum.SpawnEncountersInThreatZonesIgnoringBaseBuilding | False | False | True | Bool | Whether encounters are allowed to spawn in HTZ and MTZ zones if base building is allowed there (in LTZ, spawning is always prohibited if BB is allowed) |
| scum.StartTimeOfDay | 08:00:00 | 00:00:00 | 23:59:59 | h:m:s | Time of day (ingame) the server starts after a wipe |
| scum.SunriseTime | 06:00:00 | 00:00:00 | 23:59:59 | h:m:s | Sunrise time |
| scum.SunsetTime | 21:00:00 | 00:00:00 | 23:59:59 | h:m:s | Sunset time |
| scum.TimeOfDaySpeed | 3.84 | 0 | 12 | Decimal number | Day length (default value=6 real-time hours) (Higher values=shorter days) |
| scum.WolfMaxHealthMultiplier | 1 | 0.1 | 100 | Multiplier | Multiplier for the maximum health of wolves (higher value = more health) |